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		<title>How Web Animation Works by Tom Harris</title>
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		<pubDate>Wed, 29 Apr 2009 07:34:35 +0000</pubDate>
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		<description><![CDATA[These days, you can find animated figures all across the Internet! There are a number of technologies that web designers use to create animation, including: Animated GIFs Dynamic HTML Java Shockwave and Flash In this article, we&#8217;ll give you an introduction to how all of these technologies work, along with their advantages and disadvantages. We&#8217;ll [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fredajane79.wordpress.com&amp;blog=6525330&amp;post=66&amp;subd=fredajane79&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>These days, you can find animated figures all across the Internet! There are a number of technologies that web designers use to create animation, including:</p>
<ul>
<li>Animated GIFs</li>
<li>Dynamic HTML</li>
<li>Java</li>
<li>Shockwave and Flash</li>
</ul>
<p>In this article, we&#8217;ll give you an introduction to how all of these technologies work, along with their advantages and disadvantages. We&#8217;ll also take a look at the newest innovations that will further expand Web animation!</p>
<h1 class="articlePageTitle">Evolution of Web Animation</h1>
<p><!-- dtl_id=22004 //-->In its brief history, the Internet has been constantly and rapidly evolving. Part of this evolution has been driven largely by two opposing forces:</p>
<ul>
<li>Internet authors and readers always want to be able to transmit more elaborate sorts of content over the Internet.</li>
<li>To reach most users, the file size for Web content has to be small enough to transmit quickly over standard Internet connections (telephone modems).</li>
</ul>
<p>These factors have forced Internet innovators to come up with a number of clever tricks for delivering complex content over limited connections.</p>
<h1 class="articlePageTitle">Animated GIFs</h1>
<p><!-- dtl_id=22006 //-->One of the biggest innovations in the history of the Internet was the ability to integrate photographs and other illustrations with text on a web page. The illustrations come in the form of <strong>bitmap files</strong>. A bitmap file simply describes the color of each <strong>pixel</strong> in the image. To decrease the file size of these bitmap images, several different techniques are used to <strong>compress</strong> the image data. Typically, Web sites post these sorts of images as either <a href="http://www.howstuffworks.com/question408.htm">JPEG</a> files or <a href="http://www.howstuffworks.com/question408.htm">GIF</a> files.</p>
<p>Animation is just a series of still images shown in sequence, so the most obvious way to add animation to a Web site is to post a series of bitmap images that the user&#8217;s browser displays in sequence. This sort of animation, called <strong>GIF animation</strong>, or <strong>GIF89</strong>, was the first Web animation to catch on, and it is still very popular today.</p>
<p>The main advantages of GIF animation are that it is incredibly simple to work with and it is automatically recognizable to most Web browsers. With a shareware program, such as <a href="http://www.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.mindworkshop.com/alchemy/gifcon.html">GIF construction set</a> for Windows or GifBuilder for Macintosh, all you have to do is provide the individual bitmap images that make up the frames of your animation. You then post the file and code the tag for the image, just as you would with an ordinary static GIF.</p>
<p>The disadvantage is that you have to keep the animation pretty simple to keep the file size down. After all, each frame is a full bitmap image. Four simple frames transmit very easily to most users, but when you get up to something like 20 frames, your file size could be too big. And you can&#8217;t even accomplish very much with 20 frames &#8212; the fluid animation we see in movies includes at least 24 still images every second &#8212; so animated GIFs are fairly limited. To create a movie of any substantial length, you have to make pretty big jumps between each frame, which means the animation is not very fluid, as you can see in the example below.</p>
<p style="text-align:center;"><img class="size-medium wp-image-70 aligncenter" title="gearline12" src="http://fredajane79.files.wordpress.com/2009/04/gearline12.gif?w=300&#038;h=103" alt="gearline12" width="300" height="103" /></p>
<p style="text-align:center;"><img class="size-medium wp-image-71 aligncenter" title="gearline21" src="http://fredajane79.files.wordpress.com/2009/04/gearline21.gif?w=300&#038;h=100" alt="gearline21" width="300" height="100" /></p>
<p style="text-align:center;"><img class="size-medium wp-image-72 aligncenter" title="gearline3" src="http://fredajane79.files.wordpress.com/2009/04/gearline3.gif?w=300&#038;h=100" alt="gearline3" width="300" height="100" /></p>
<p style="text-align:center;"><img class="size-medium wp-image-73 aligncenter" title="gearline4" src="http://fredajane79.files.wordpress.com/2009/04/gearline4.gif?w=300&#038;h=96" alt="gearline4" width="300" height="96" /></p>
<p style="text-align:center;"><img class="size-medium wp-image-74 aligncenter" title="gearline5" src="http://fredajane79.files.wordpress.com/2009/04/gearline5.gif?w=300&#038;h=97" alt="gearline5" width="300" height="97" /></p>
<p style="text-align:center;"><img class="size-medium wp-image-75 aligncenter" title="gearline-animation" src="http://fredajane79.files.wordpress.com/2009/04/gearline-animation.gif?w=300&#038;h=100" alt="gearline-animation" width="300" height="100" /></p>
<p>This is an excellent way of illustrating a simple concept, or just adding some eye-catching decoration to your site; but Web designers and Web users found it to be wholly inadequate for communicating more complex ideas or adding a real sense of motion to Web sites. Furthermore, you can&#8217;t add sound to a GIF animation.</p>
<h1 class="articlePageTitle">Dynamic HTML</h1>
<p><!-- dtl_id=22008 //-->As we&#8217;ve seen, the main problem with GIF animation is that each frame of the &#8220;movie&#8221; adds considerably to the total file size. One way of getting around this problem is to eliminate individual frames entirely. Instead, you simply tell the computer to take one still image and move it across the screen. In a sense, you do this with your computer all the time, when you move the cursor across the screen with your mouse.</p>
<p>Originally, Web pages were, for the most part, static files &#8212; that is, once you loaded them, they pretty much stayed the same. This is inherent in <strong>hypertext markup language</strong> (HTML), the basic programming language of Web pages. <a href="http://computer.howstuffworks.com/web-page.htm">HTML</a> basically consists of simple tags that tell a Web browser where to display Web page elements.</p>
<p>As the Internet continued to evolve, Web designers found this static quality fairly limiting. They wanted to add <strong>dynamic</strong> content to their Web sites &#8212; that is, content that could change once the user had already downloaded a particular Web page. Dynamic HTML, or dHTML, is the term for the software technology that makes this possible. DHTML content is actually produced by using a number of complex <strong>scripting languages</strong>, such as Javascript, to access something called the <strong>document object model</strong> on your Internet browser. Basically, the document object model (DOM) controls everything about how a browser displays a Web page. These days, almost all users have browsers that will expose the DOM to scripting languages, so that this script can alter HTML elements (to change the text color as you move the mouse over a word, for example).</p>
<p>DHTML was not created with animation in mind, but it will let you alter HTML elements in a way that will add movement to a Web page. A dHTML script can simply tell the browser to keep changing the placement of a particular image on the page, so it travels around the screen. If you do this with several different images, you can move a series of graphic elements around each other to make interesting movies.</p>
<p>Like GIF animation, dHTML animation is automatically recognized by most Web browsers, without the user having to download any extra components. However, it is fairly tricky to create dHTML content that works the same way on all browsers, so this sort of animation is not nearly as simple as GIF animation. Actually coding the animation program yourself is quite difficult, but there are user friendly software applications, such as <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.macromedia.com/software/dreamweaver/">Macromedia&#8217;s Dreamweaver</a>, that will produce the correct script code for you.</p>
<p>DHTML is fairly limited in its animation applications, because all it can really do is move still images around on the screen. It&#8217;s much more fluid than GIF animation, but for many applications, it is a much less effective way of displaying a changing image. DHTML is pretty much the limit of a Web browser&#8217;s built-in animation ability. To add more complex animation abilities to the Internet, innovators had to come up with programs that supplemented the users&#8217; browsers.</p>
<p><span style="color:#000000;"><strong><span style="font-size:x-small;">Java Applets</span></strong></span><br />
Another way to provide Web animation is through the universal, network-oriented programming languages known as <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://java.sun.com">Java</a>. With Java, programmers can create applications that users download off the Internet. Java-enabled browsers use a <strong>virtual machine</strong>, a piece of software that recognizes the Java language and translates it for the user&#8217;s <a href="http://computer.howstuffworks.com/operating-system.htm">computer system</a> (Windows, MacOS, Unix). The virtual machine is basically a kind of plug-in, and it must be installed with your browser.</p>
<p>Java Web content is generally created as programs called <strong>applets</strong>. Applets aren&#8217;t complete software applications &#8212; they work only in conjunction with a browser. There are all sorts of things Web designers do with applets, and one of the most popular applications is animation. The main advantages of Java are that it works on all operating systems and it is very flexible. You can create an animation program that draws simple vector shapes for the individual frames, or one that uses bitmap images. Java is particularly suited for creating interactive animations and combining animation with other Web page elements. For more information about Java, check out <a href="http://computer.howstuffworks.com/program.htm">How Computer Programs Work</a>.</p>
<h1 class="articlePageTitle">Plug-ins</h1>
<p><!-- dtl_id=22010 //-->In the early &#8217;90s, the Internet really started to take off in popularity, and the number of Web sites skyrocketed. There was suddenly a wide variety of people producing Web pages, and they had all sorts of multimedia content they wanted to be able to include. Rather than trying to change browsers to recognize and display these many different forms of content, Web innovators launched the idea of <strong>browser plug-ins</strong>.</p>
<p>Plug-ins are programs that work with your browser to read and play a certain type of file. They are relatively small pieces of software, so it doesn&#8217;t take users forever to download them off the Internet. They are specifically designed to work with a particular type of file, so they can accomplish a lot of things that a basic browser can&#8217;t.</p>
<p><strong><span style="color:#000000;"><span style="font-size:x-small;">Video</span></span></strong><br />
Streaming video generally uses a plug-in approach that lets you view video content on the web. Web video can include sound and much more elaborate animation.</p>
<p>These days, Web designers can use dHTML scripts to detect whether or not you have a particular plug-in. If you don&#8217;t have it, your browser will display a message that tells you how to download the plug-in. This varies from application to application, but it often takes a good while to go through the entire process, which is a definite disadvantage of handling animation this way. If you already have the plug-in, most browsers will start playing the movie as soon as enough of the file has started downloading.</p>
<p>Different plug-ins work in different ways. Video player applications such as <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.apple.com/quicktime/download/">QuickTime</a> and <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.microsoft.com/windows/windowsmedia/en/overview/default.asp">Media Player</a> show a sequence of still images, just like an animated GIF or a movie on video, but they are able to transmit the images faster by <strong>compressing</strong> and <strong>streaming</strong> them. Compressing is the process of simplifying the information that makes up an image so that its file size decreases. Streaming simply means that the player begins displaying the content before the entire file has downloaded.</p>
<p>Even with these capabilities, this sort of movie file takes a long time to download or has poor quality if you have a slow connection.</p>
<p><span style="color:#000000;"><strong><span style="font-size:x-small;">Flash and Shockwave</span></strong></span><br />
By far the most common plug-ins for dealing with animation are Flash and Shockwave, both from Macromedia. These are <strong>vector-based 2-D animation viewers</strong>. The following sections discuss Flash and Shockwave in detail.</p>
<h1 class="articlePageTitle">Flash and Shockwave</h1>
<p><!-- dtl_id=22012 //--><a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.macromedia.com">Macromedia</a> has had a great deal of success with two closely related formats, <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.macromedia.com/shockwave/productinfo/whatis/index_whatisfp.fhtml">Flash</a> and <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.macromedia.com/software/shockwaveplayer/">Shockwave</a>. Flash is now the standard format for rich animation on the Web, and Shockwave is a very popular format for presenting more complex animated content. Unlike <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.real.com/">Real Player</a> and <a href="http://computer.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.apple.com/quicktime/download/">QuickTime</a> files, Flash and Shockwave movies actually appear as part of the Web page and include a high level of interactivity, just like a straightforward HTML page. The Shockwave player not only plays animation, but also recognizes user input and then controls how the browser responds.</p>
<p><strong><span style="color:#000000;"><span style="font-size:xx-small;">Quick Download Time</span></span></strong><br />
There are a couple of different factors that make quick download time possible. First, there is the nature of many Flash files and Shockwave files. Unlike GIF animation, Flash and Shockwave files are largely <strong>vector-based</strong>. This means that instead of saving the picture as a series of pixel values, the authorware program describes the image as a series of lines and shapes, which it records as mathematical values. A straight line, for example, is described by the angle of its ascent, its coordinate position in relation to the other shapes and its length in relation to the other shapes. Describing images this way allows the program to save wide sections of an image &#8212; sections that might consist of hundreds of pixels in a bitmap file &#8212; as a couple of figures. Both Shockwave and Flash can also use bitmap images, which webmasters can condense and scale down to keep file sizes small. These bitmap pictures can also be moved around the screen by <strong>paths</strong>, much like still images moving around in dHTML animation, which helps keep the total file size down. Most Flash files are completely vector based, however, which makes them especially quick to load.</p>
<p>When your images are produced this way, it decreases the number of frames the animator has to create. Flash and Shockwave technology can create <strong>tween</strong> frames very easily between vector-based <strong>key frames</strong>, by calculating the change in geometric information between the two images. This takes up a lot less space than straight bitmap animation, which has to store every frame as a unique image.</p>
<p>The other chief innovation is the way in which the files are actually transmitted. Flash and Shockwave files are <strong>streamed</strong> over the Internet so that the browser can begin playing the &#8220;movie&#8221; before the entire file has downloaded. Just as a server sends the text of a Web page first and then any picture files, a Flash site can be configured to send an introduction movie while the rest of the Flash content is loading. Webmasters can code the file so that a browser will start playing the movie once a certain amount of the file is downloaded. This is timed so that each part of the file is transmitted before the movie plays to that point. This is also the way streaming video works.</p>
<p><strong><span style="color:#000000;"><span style="font-size:xx-small;">Availability</span></span></strong><br />
Flash and Shockwave have caught on with so many Web users and Web designers largely because of Macromedia&#8217;s dissemination strategy. These days, the plug-ins come packaged with the major Internet browsers and computer operating systems, and it&#8217;s very easy to get the free plug-in if you don&#8217;t already have it. All installation procedures occur in the background, so the user doesn&#8217;t have to exit the browser program for a lengthy download process. The authorware is expensive, but it is readily available.</p>
<p>It&#8217;s also easy to update the plug-ins, allowing Macromedia to continually develop and then distribute new technology. The company intentionally designed the Flash and Shockwave players to adapt to future modifications, so the user doesn&#8217;t have to do anything to update the player but download the file. And since these files are fairly small in size, it doesn&#8217;t take much time to do this. Additionally, if a site detects that you don&#8217;t have the newest version of the plug-in, your browser will tell you, and direct you to the Macromedia site to download the update.</p>
<p>The different animation formats on the Web all have particular strengths and weaknesses. But many webmasters end up using Flash, even when another format might be better suited to their needs, simply because they know that most Web users already have Flash capability; and if they don&#8217;t, it&#8217;s really easy for them to get it. The universality of Flash and Shockwave leads more webmasters to include Flash content, which further spreads the acceptance of the formats.</p>
<h1 class="articlePageTitle">The Difference Between Flash and Shockwave</h1>
<p><!-- dtl_id=22014 //-->Flash and Shockwave software applications cover a lot of the same ground, and they are produced by the same company, but there are a few significant differences. Most of these are directly related to the origins of the two file formats. Director, the software application used to create Shockwave files, has been around for a long time, longer than the Internet in its current form. It was originally developed to create dynamic content for <a href="http://www.howstuffworks.com/cd.htm">CD-ROMs</a>, and it is still used for this purpose. As dynamic content has become more popular on the Internet, however, updated versions of Director have included more features that tailor Shockwave files for use on the Web.</p>
<p>Flash, on the other hand, was built from the ground up for use on the Web. Macromedia adapted Flash from Future Splash Animator, a vector art animation program. Macromedia&#8217;s version was tailored specifically for transmission over phone line connections. So at their heart, Flash and Shockwave have two different specialties. Consequently, they have a number of contrasting strengths and weaknesses:</p>
<ul>
<li>Flash files load more quickly than Shockwave files.</li>
<li>Shockwave is more versatile. You can create more complex games, more elaborate interactivity and more detailed animation.</li>
<li>You can use more types of files with Shockwave. You could, for example, import a Flash file into a Shockwave movie, but it doesn&#8217;t work the other way around.</li>
<li>Flash is more universal. More than 90 percent of Web users have the Flash plug-in installed, while a little less than 60 percent have the Shockwave plug-in.</li>
<li>Flash creation software is cheaper. Director costs a little less than $1,000, while Flash costs about $400.</li>
<li>Flash is an <a href="http://www.howstuffworks.com/question435.htm">open-source</a> format. Anybody can see how it works and is free to adapt it for their own purposes. Director uses a <strong>compiled</strong> file format, so it is extremely difficult to modify the program.</li>
</ul>
<p>With each software update, the two formats move closer and closer together. Shockwave has better Web capability with each version, and Flash gets more versatile. Eventually, the two formats will probably be merged into one comprehensive format that encompasses the best qualities of each.</p>
<h1 class="articlePageTitle">Creating Flash and Shockwave Movies</h1>
<p><!-- dtl_id=22016 //-->Flash and Director are designed to be fairly easy and fun to use &#8212; they both have a straightforward interface and many automated tasks. The two programs handle movie creation somewhat differently, and they have different names for almost everything, but they share some basic components. To make a movie, you need to manipulate the movie elements in three different ways. You need to:</p>
<ul>
<li>Create and edit the individual images that make up the movie.</li>
<li>Arrange these images as they will appear in individual frames of your movie.</li>
<li>Order those frames so that they form a movie.</li>
</ul>
<p>Flash and Shockwave both have a means of importing, generating and editing movie elements. In Flash, you store these elements in <strong>the library</strong>; in Shockwave, they go in <strong>the cast</strong>. In both programs, you assign these elements any dynamic characteristics and arrange them on <strong>the stage</strong>. The stage represents what will actually appear in the final movie. Using the stage, you create <strong>key frames</strong> that you position in sequence to layout the movie. In Flash, the area for arranging your frames is called <strong>the timeline</strong>, and in Shockwave it&#8217;s called <strong>the score</strong>.</p>
<p>One reason you see so much Flash animation on the Web today is that it is surprisingly easy to generate. The Flash program, as well as Director, puts a functioning animation studio right on your desktop, and automates a lot of the complex tasks involved in multimedia. If you want a globe to roll from one side of the screen to the other, for example, you don&#8217;t have to animate every frame of the globe as it moves along; you simply tell Flash where the globe starts and where it stops and assign it a rolling motion in between these frames. For a good introduction on how to make Flash movies, check out Webmonkey&#8217;s <a href="http://www.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://hotwired.lycos.com/webmonkey/multimedia/animation/tutorials/tutorial1.html">animation tutorial</a>.</p>
<h1 class="articlePageTitle">The Future of Web Animation</h1>
<p><!-- dtl_id=22018 //-->The next big thing for Web animation is 3-D Web graphics. This gives Web users another level of interaction with online content. In 2-D animation, the Web designer decides what you see, just as animators decide what you see when you watch cartoons on television. In <a href="http://www.howstuffworks.com/3dgraphics.htm">3-D graphics</a>, you can actually access a 3-D model, so you control the display. You can turn the model around, activate certain functions, and in some cases actually alter its dimensions. <a href="http://www.howstuffworks.com/index.htm">How Stuff Works</a> has featured a few 3-D models of this sort. Click <a href="http://www.howstuffworks.com/3d/champ-3d.htm">here</a> to see a 3-D champ car, and <a href="http://www.howstuffworks.com/3d/engine-3d.htm">here</a> to see a 3-D engine.</p>
<p>As with Flash and Shockwave 2-D animation, you need to download a plug-in to view 3-D Web graphics. There are already a number of companies that have developed this software. <a href="http://www.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.viewpoint.com">Viewpoint</a> has had some success, and <a href="http://www.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.nxview.com">NxView</a> has a plug-in available on their site. In July, Macromedia and <a href="http://www.howstuffworks.com/framed.htm?parent=web-animation.htm&amp;url=http://www.intel.com">Intel</a> announced that they were developing 3-D capabilities for Shockwave. Users will be able to add 3-D to their Shockwave players by simply downloading an update. Intel chose to work with Macromedia on this project because of the success the company has already had with disseminating multimedia players. The companies hope that the Shockwave 3-D format will become the Web standard for 3-D graphics.</p>
<p>The Shockwave technology has a way of <strong>scaling</strong> 3-D graphics so that they work well with different connection speeds. Basically, if you have a slower connection, the Shockwave player will download a model with fewer <strong>polygons</strong>, the geometric shapes that combine to form a 3-D model. This means that you&#8217;ll lose some detail, but you won&#8217;t lose any image clarity or fluidity of movement.</p>
<p>This 3-D Web technology allows for all sorts of interesting site content. One of the most promising applications is in <a href="http://www.howstuffworks.com/ecommerce.htm">e-commerce</a>. Instead of choosing products based on still pictures, online shoppers will be able to look at the object from every angle, as they would if they were shopping for the object in a store at the mall. Some sites are also using 3-D graphics to create &#8220;virtual dressing rooms.&#8221; The user can create a 3-D model of their body shape and see how different clothes fit that body.</p>
<p>This technology can also add a new level of content to educational sites like How Stuff Works. We have already published a few articles using 3-D graphics generated by NxView, and we plan to develop more 3-D content in the future. These graphics let users get a clearer picture of technology and processes &#8212; they can look at an engine from any angle, just as if an actual engine were in front of them.</p>
<p>This technology is really amazing, and it will most likely revolutionize the look and feel of the Internet, just as still pictures and Flash animation changed everything up to now. In a future article, we&#8217;ll delve further into how this technology works and what it can do, and focus specifically on what Macromedia and Intel are doing to develop the Shockwave player as the Web standard.</p>
<p>With more and more Web users getting high-bandwidth connection, there will definitely be some big changes in Web animation in the future. One such idea is to make the Web less like a book and more like a video game &#8212; you would access information in a 3-D, interactive world. Another notion is to make it more like television, with lots of high quality animation and video. It really all depends on what Web designers want to include on their sites, which in turn depends on what Web users want to see. In any case, there is every indication that the Internet will continue to evolve at breakneck speed.</p>
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		<title>Designing Web Audio</title>
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		<pubDate>Wed, 29 Apr 2009 07:10:02 +0000</pubDate>
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		<description><![CDATA[Introduction to Streaming Media Internet streaming media changed the Web as we knew it&#8211; changed it from a static text- and graphics-based medium into a multimedia experience populated by sound and moving pictures. Now streaming media is poised to become the de facto global media broadcasting and distribution standard, incorporating all other media, including television, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fredajane79.wordpress.com&amp;blog=6525330&amp;post=62&amp;subd=fredajane79&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2 class="ChapterTitle">Introduction to Streaming Media</h2>
<p>Internet streaming media changed the Web as we knew it&#8211; changed it from a static text- and graphics-based medium into a multimedia experience populated by sound and moving pictures. Now streaming media is poised to become the de facto global media broadcasting and distribution standard, incorporating all other media, including television, radio, and film. The low cost, convenience, worldwide reach, and technical simplicity of using one global communications standard makes web broadcasting irresistible to media publishers, broadcasters, corporations, and individuals. Businesses and individuals once denied access to such powerful means of communication are now using the Web to connect with people all over the world.</p>
<p class="Body">The remarkable technology that allows a web site visitor to click on a button and seconds later listen to a sporting event, tradeshow keynote, or CD-quality music is the result of a rather simple but powerful technical innovation&#8211;<em class="Emphasis">streaming media</em>. Streaming works by first compressing a digital audio file and then breaking it into small packets, which are sent, one after another, over the Internet. When the packets reach their destination (the requesting user), they are decompressed and reassembled into a form that can be played by the user&#8217;s system. To maintain the illusion of seamless play, the packets are &#8220;buffered&#8221; so a number of them are downloaded to the user&#8217;s machine before playback. As those buffered or preloaded packets play, more packets are being downloaded and queued up for playback. However, when the stream of packets gets too slow (due to network congestion), the client audio player has nothing to play, and you get the all-too-familiar drop-out that every user has encountered.</p>
<h2 class="HeadA"><a name="14367"></a>Streaming protocols</h2>
<p class="Body">The big breakthrough that enabled the streaming revolution was the adoption of a new Internet protocol called the User Datagram Protocol (UDP)<strong class="EmphasisBold"> </strong>and new encoding techniques that compressed audio files into extremely small packets of data. UDP made streaming media feasible by transmitting data more efficiently than previous protocols from the host server over the Internet to the client player or end listener. More recent protocols such as the RealTime Streaming Protocol (RTSP) are making the transmission of data even more efficient.</p>
<p class="Body">UDP and RTSP are ideal for audio broadcasting since they place a high priority on continuous streaming rather than on absolute document security. Unlike TCP and HTTP transmission, when a UDP audio packet drops out, the server keeps sending information, causing only a brief glitch instead of a huge gap of silence. TCP, on the other hand, keeps trying to resend the lost packet before sending anything further, causing greater delays and breakups in the audio broadcast.</p>
<p class="Body">Prior to UDP and RTSP transmission, data was sent over the Web primarily via TCP and HTTP. TCP transmission, in contrast to UDP and RTSP transmission, is designed to reliably transfer text documents, email, and HTML web pages over the Internet while enforcing maximum reliability and data integrity rather than timeliness. Since HTTP transmission is based on TCP, it is also not well-suited for transmitting multimedia presentations that rely on time-based operation or for large-scale broadcasting.</p>
<p class="Body">Later in the chapter, you will learn why protocols are important. Some streaming technologies such as RealAudio and Windows Media utilize dedicated servers that support superior UDP and RTSP transmission. Other formats such as Shockwave, Flash, MIDI, QuickTime, and Beatnik are primarily designed to stream from a standard HTTP web server. While these formats are cheaper and often easier to use since they do not require the installation of a new server, they are typically not used in professional broadcasting situations that require the delivery of hundreds or thousands of simultaneous streams.</p>
<p class="Body">HTTP streaming is thus referred to as pseudo-streaming, since technically it is possible to stream via HTTP. But it is much more likely to cause major packet drop-outs, and it cannot deliver nearly the same amount of streams as UDP and RTSP transmission. Herein lies the difference between most low-end solutions and more professional broadcasting solutions that require dedicated servers and extra bandwidth and server capacity.</p>
<h3 class="HeadB">Lossy compression</h3>
<p class="Body">Regardless of the advances in UDP and RTSP transmission protocols, streaming media would not be possible without the rapid innovation in encoding algorithms or codecs that compress and decompress audio and video data. Uncompressed audio files are huge. One minute of playback of a CD-quality stereo audio file requires 10 MB of data, approximately enough disk space to capture a small library of books or a 200-page web site.</p>
<p class="Body">Standard modem speed connections&#8211;including cable modems and xDSL systems&#8211;do not have the capacity to deliver pure, uncompressed CD-quality 16-bit, 44.1 kHz audio. In order to stream across the limited bandwidth of the Web, audio has to be compressed and optimized with <em class="Emphasis">codecs</em>, which are compression-decompression encoding algorithms. In general, compression schemes can be classified as &#8220;lossy&#8221; and &#8220;lossless.&#8221;</p>
<p class="Body"><em class="Emphasis">Lossy compression</em> schemes reduce file size by discarding some amount of data during the encoding process before it is sent over the Internet. Once received on the client side, the codec attempts to reconstruct the information that was lost or discarded. The benefit to this sort of compression lies in the smaller file size that results from discarding the &#8220;lost&#8221; information. The JPEG image format uses lossy compression to sample an image and discard unnecessary color information. Similarly, lossy audio compression discards frequencies on the high and low end of the spectrum and attempts to locate and remove unnecessary audio data. The technique is often referred to as &#8220;perceptual encoding&#8221; since the user is unlikely to notice the absence of this information. Lossy compression offers file savings on the order of 10:1.<code class="Literal"> </code></p>
<p class="Body">Since small file size is so important on the Internet, practically all of the formats we&#8217;re interested in employ lossy compression. Here&#8217;s how it works. First, the client player decompresses the audio file as it downloads to your computer. Then it fills in the missing information according to the instructions set by the codec. To illustrate why lossy compression is so crucial, consider the phrase, &#8220;Now is the time for all good men to come to the aid of their country&#8221;. One way to compress this would simply be to remove all the vowels and spaces: &#8220;Nwsthtmfrllgdmntcmtthdfthrcntry&#8221;.</p>
<p class="Body">That cuts the message from 71 characters to 31, a 56% file savings, but of course our compressed message is unintelligible. Imagine that our codec, however, has appropriate rules for decompressing this message with minimal distortion. The conversion likely wouldn&#8217;t be perfect, but it would be good enough to understand the message, something like, &#8220;Now&#8217;s tha ti&#8217;m for oll gudm en to com to the aad of their country&#8221;.</p>
<p class="Body">This is exactly what happens with lossy audio compression. The compressed file is unintelligible to the listener; the decompressed file is intelligible but of a lower quality than the original.</p>
<p class="Body">For example, a RealAudio speech file encoded from a standard AIFF or WAV file is generally one-tenth the size of the original file after encoding. To reduce that file&#8217;s size, first you preserve the integrity of the 1,000 Hz to 4,000 Hz frequency spectrum of the human voice and then discard the frequencies above and below those ranges. By eliminating the unnecessary low- and high-end frequencies, the encoder is able to reduce the file size while maintaining speech intelligibility. It should be noted that speech tends to have aural characteristics (sound) that extend into the 7,000 Hz range. When the area between 4,000 Hz and 7,000 Hz is reduced or removed entirely, encoded speech will sound intelligible, but it may lose clarity and sound unnatural. Furthermore, since some voices and sounds often reach into even higher frequency ranges, lossy compression and encoding can result in dull, muted, or abrasive sounds.</p>
<h3 class="HeadB">Lossless compression</h3>
<p class="Body">In contrast, <em class="Emphasis">lossless compression</em> squeezes data into smaller packets of information without permanently discarding any of the data. Instead of permanently discarding information, lossless compression discards it temporarily but provides a &#8220;map&#8221; with which the codec can reconstruct the original file. Lossless compression results in superior audio quality, but lower compression rates.</p>
<p class="Body">In the lossy example, our codec had some general rules for reconstructing the message&#8211;basically to add vowels and spaces in order to form English words. It wasn&#8217;t perfect because it didn&#8217;t know which English words to choose, and it wasn&#8217;t always sure where one word ended and the next began.</p>
<p class="Body">Lossless codecs, on the other hand, are perfect. To reconstruct our message perfectly, however, would mean having a much more sophisticated set of rules. A lossless text codec would have to reproduce not only words but sensible phrases. It would have to be able to break words correctly. And it would have to have a mastery of the English language&#8217;s inconsistent spelling patterns. It would in fact be, as the computer scientists say, a nontrivial endeavor.</p>
<p class="Body">The same goes for lossless audio codecs. They are difficult to develop (and thus expensive to license), they require substantial computing power on the user&#8217;s machine, and the file savings are not as great as with lossy compression. Sadly enough, it appears that for the current time, lossy compression is necessary for knocking large audio files down to Internet-appropriate size. The good news is that lossy compression schemes are becoming more advanced, and over time the differences will become less and less noticeable to the human ear.</p>
<p class="Body">Now that we have discussed lossy and lossless compression and the types of protocols that enable the efficient delivery of compact audio files across the Internet, let&#8217;s review the audio formats available on the market. Most of these formats will be discussed in greater detail in the rest of the book.</p>
<h2 class="HeadA"><a name="80367"></a>Streaming media formats</h2>
<p class="Body">There are currently more than a dozen formats for streaming audio over the Web, from widely used formats, such as RealNetworks&#8217; RealAudio, streaming MP3, Macromedia&#8217;s Flash and Director Shockwave, Microsoft&#8217;s Windows Media, and Apple&#8217;s QuickTime, to more recent entries that synchronize sounds with events on a web page, such as RealMedia G2 with SMIL and Beatnik&#8217;s Rich Music Format (RMF). Also included are a host of downloadable formats, including Liquid Audio, MP3, MIDI, WAV, and AU.</p>
<p class="Body">While the high quality of MP3 has sent shockwaves through the recording industry, streaming formats like RealAudio remain the dominant audio technology on the Web right now. Indeed MP3 is being folded into multimedia streaming formats like QuickTime and Windows Media.</p>
<p class="Body">Throughout this book, we take an in-depth look at many of the more prevalent streaming formats. However, in this chapter, we will review all the streaming formats on the Web, including Windows Media and QuickTime, which are not featured in later chapters.</p>
<h3 class="HeadB">RealMedia and RealAudio</h3>
<p class="Body">RealMedia is the most widely adopted streaming media format on the Web. Its popularity is due in large part to the fact that it was the first streaming technology on the market. But it&#8217;s popular also because of RealNetworks&#8217; laser focus on ease of use, deployment of a wide palette of developer tools, continuous support for the latest multimedia technologies, and support for both Windows and Unix platforms. RealMedia is the format of choice for professionals who want advanced controls for serving, tracking, and managing large numbers of audio streams. RealNetworks has been a trailblazer in making advanced server features, which were once accessible only to those with advanced programming skills, available to the public.</p>
<p class="Body">And RealMedia is likely to attract more fans as web developers begin to use the RealSystem G2 and SMIL to stream synchronized multimedia presentations over the Web. G2&#8242;s major advance is the ability to simultaneously stream multiple media types as separate files instead of as one RealMedia-encoded file. This makes updating multimedia content easier, since you can simply upload one element of a presentation instead of re-encoding the whole media file.</p>
<p class="Body">Perhaps the most powerful feature of RealSystem G2 is RealNetworks&#8217; server architecture. Broadcasting audio with a dedicated RealServer provides the following advantages over HTTP pseudo-streaming from a standard web server:</p>
<dl>
<dt class="ListVariableTerm">Bandwidth negotiation</dt>
<dd class="ListVariable">Ensures that all users receive the appropriate encoded content for the best audio quality at their available bandwidth, from slower analog modems to faster cable or xDSL connections. RealSystem G2&#8242;s new SureStream technology is even more efficient than bandwidth negotiation. SureStream can dynamically change data rates midstream to accommodate fluctuating bandwidth.</dd>
<dt class="ListVariableTerm">Robust RTSP transmission </dt>
<dd class="ListVariable">Detects and compensates for lost packets, maintaining smooth, continuous audio playback&#8211;something that HTTP streaming can&#8217;t deliver. </dd>
<dt class="ListVariableTerm">Splitting </dt>
<dd class="ListVariable">Allows for splitting and routing the audio signal from one RealServer to other RealServers located at different points across the Internet.</dd>
<dt class="ListVariableTerm">Clustering </dt>
<dd class="ListVariable">Allows multiple RealServers to be clustered together so they work as a single, multiprocessor machine. </dd>
<dt class="ListVariableTerm">IP multicasting </dt>
<dd class="ListVariable">Allows all users of a network to listen to a single live stream, making efficient use of network resources. Multicasting avoids delivering numerous simultaneous point-to-point connections by broadcasting one stream to a certain point in the network where other users are requesting the same file. Multicasting is ideal for reducing server load and bandwidth congestion during live broadcasts.</dd>
</dl>
<p class="Body">While RealMedia&#8217;s powerful server-side architecture supports and manages robust streaming to large audiences, this core strength results in limited interactivity. Like Windows Media and other server-side streaming technologies, RealMedia waits for a request from a listener&#8217;s browser before it begins to stream media files. This helps RealMedia negotiate bandwidth congestion on the fly by sending an appropriate size stream that matches the listener&#8217;s real bandwidth. But it also produces a significant time gap of a few seconds between the listener&#8217;s request and the response from the server. This small time gap is inconsequential with long-playing video and audio files, but it prohibits the use of interactive sound effects such as button rollovers, sound transitions from one page to another, and loops that must respond instantaneously to a mouse click.</p>
<p class="Body">Thus, RealMedia is inappropriate for high impact presentations with interactive sound effects and loops. Despite significant advancements in RealSystem G2, RealAudio still trails Flash and Director Shockwave when it comes to smooth playback of high-impact interactive multimedia. High-powered interactive media requires a client-side solution such as Flash, Shockwave, or Beatnik.</p>
<h3 class="HeadB">Windows Media Technologies (Netshow)</h3>
<p class="Body">Microsoft&#8217;s Windows Media Technologies for NT/Windows 2000 includes a comprehensive suite of authoring tools and streaming services for delivering audio, video, animation, and other multimedia over the Internet. Windows Media comes with a complete set of tools for encoding and authoring streaming content including Windows Media T.A.G.<strong class="EmphasisBold"> </strong>Author, a utility for arranging media elements along a timeline. Windows Media presentations are played back with the Windows Media Player, which plays most local and streamed media file types including Advanced Streaming Format (Windows&#8217; native file format), MPEG, WAV, AVI, QuickTime, and RealAudio/RealVideo. Since Media Player is distributed with Windows, it has widespread distribution.</p>
<p class="Body">If you need a Windows NT 4.0-based solution, Windows Media Services offers several advantages:</p>
<ul>
<li class="ListBullet">The Windows Media Server comes free with unlimited streams with Windows NT Server 4.0 and later.</li>
<li class="ListBullet">It allows for better playback over machines running Windows. To enable smooth multimedia playback over the Web and avoid the problematic issue of cumbersome plug-in downloads altogether, Microsoft is moving towards integrating Windows Media Player, along with Internet Explorer, directly into the Windows operating system.</li>
<li class="ListBullet">Windows Media Server integrates with Microsoft Site Server to enable pay-per-view and pay-per-minute billing capabilities, usage analysis reporting, and personalized ad insertion.</li>
<li class="ListBullet">Tools for tracking behavior are tightly integrated with the Windows NT Event Viewer and Performance Monitor, making it easy for seasoned NT administrators to manage the Windows Media Server.</li>
<li class="ListBullet">For multimedia content developers, Microsoft provides helpful authoring tools. Creating a slide show of images with synchronized audio can be accomplished by using the Windows Media T.A.G. Author.</li>
</ul>
<p class="Body">Compared to RealMedia, however, Windows Media has some serious drawbacks:</p>
<ul>
<li class="ListBullet">It runs only on Windows NT/2000. Many developers have reported problems with the stability of Windows NT for mission-critical applications such as 24-hour live broadcasts. This can be a show-stopper for those who demand the stability of Unix or Linux servers. In contrast, RealNetworks supports NT as well as Linux, FreeBSD, Solaris, and IRIX.</li>
<li class="ListBullet">It does not support Macromedia Flash or the Synchronized Multimedia Integration Language (SMIL) standard, both of which are supported by RealNetworks.</li>
</ul>
<p class="Body">There are also some key differences in the way Windows Media and RealMedia encode and deliver multimedia content. With RealMedia, you can create multimedia presentations by using the SMIL markup language to connect various media elements together. These media elements are encoded as separate files: RealAudio, RealVideo, RealPix, RealText, QuickTime, MPEG, and so on. The RealServer, much the same way a standard web page is served up and delivered, then streams the presentation as separate media files held together by SMIL.</p>
<p class="Body">&#8220;Since G2 developers are creating multimedia presentations rather than simply encoding audio or video streams, the format has a new level of complexity,&#8221; says Leah Goldberg, G2 media producer for CMPnet. &#8220;However, web developers have long been familiar with the flexibility and convenience of this approach to media delivery. The challenge with G2,&#8221; Goldberg claims, &#8220;is working out the timing in the component RealPix, RealText, and RealFlash files. Since the idea is to synchronize all the different media elements together, working out the sub-timing issues within each of the component files can be quite complex.&#8221;</p>
<p class="Body">In contrast, Windows Media wraps all media elements into one Active Streaming File (ASF), Microsoft&#8217;s proprietary streaming media format. According to Microsoft, with ASF any object can be placed into an ASF data stream, including audio and video, scripts, ActiveX controls, and HTML documents with T.A.G. Author. This approach, similar to Flash and Shockwave movies, provides less flexibility in terms of updating and serving content, but it offers more stable client-side playback of various media elements and tighter authoring controls. For more information about creating ASF content, visit the Microsoft web site. Microsoft provides free code to members of its Developer Network.</p>
<h3 class="HeadB">QuickTime</h3>
<p class="Body">Apple Computer&#8217;s QuickTime enables the delivery and playback of video, audio, animation, 3-D, and panoramic images for Macintosh and Windows. QuickTime is also the leading video production platform for both Windows and Macintosh. Most multimedia on computers begins with or involves QuickTime. Accordingly, the QuickTime technology is a natural for high-quality audio and video playback over the Web. Similar to Windows Media, QuickTime does not charge licensing fees for the number of simultaneous streams served. QuickTime can be streamed from the Mac OS X Server, the Darwin Streaming Media Server, and RealNetworks&#8217; RealServer 8.0.</p>
<p class="Body">The latest version, QuickTime 4, features many enhancements including:</p>
<ul>
<li class="ListBullet">Smaller &#8220;component&#8221; codec architecture so that the initial download is as low as 1.7 MB. Additional codecs are transparently downloaded in the background when required for a specific media element on a page.</li>
<li class="ListBullet">Support for an increased number of formats, including MP3, Flash, MIDI, and almost every audio, video, animation, 3-D, and virtual reality format available.</li>
<li class="ListBullet">Improved codecs.</li>
<li class="ListBullet">True RTSP streaming when used in conjunction with the Mac OS X Server.</li>
</ul>
<p class="Body">One of the keys to the success of the QuickTime technology and plug-in is that it can handle all types of media elements. For those of you trying to design for the greatest number of users and the least number of plug-ins, this can be a significant benefit.</p>
<p class="Body">In addition to playing MP3 content, QuickTime supports Timecode tracks as well as MIDI standards, including the Roland Sound Canvas and GS format extensions. QuickTime also supports key standards for web streaming, including HTTP, RTP, and RTSP. Plus, QuickTime supports every major file format for images, including JPEG, BMP, PICT, PNG, and GIF. QuickTime also features built-in support for digital video, including MiniDV, DVCPro, and DVCam camcorder formats, as well as support for AVI, AVR, MPEG-1, and OpenDML.</p>
<p class="Body">Finally, the newly designed interface is attractive and user friendly. In addition to the traditional controls you&#8217;d expect to find on a television&#8211;like volume controls and pause and play buttons&#8211;the QuickTime Player gives you enhanced controls for online movie playback. The QuickTime Player&#8217;s LCD section includes a time display, a time slider that shows you the length of the file being played, and a chapter marker. You can switch chapters on the fly even at the beginning of a video stream.</p>
<h3 class="HeadB">Flash and Director Shockwave</h3>
<p class="Body">Macromedia Flash is the solution for full-scale, high-impact web multimedia with short sound effects and loops. Flash&#8217;s bandwidth- friendly vector animation is ideally suited for web content delivery. Flash encodes embedded soundtracks in MP3 format that allows for better streaming and higher quality audio playback.</p>
<p class="Body">Flash is also tightly integrated with RealMedia. You can combine a Flash animation with a RealAudio soundtrack using the RealDeveloper tools to encode a RealFlash presentation. RealFlash allows linear playback from within the RealMedia architecture taking advantage of RealMedia&#8217;s advanced bandwidth negotiation for streaming audio and video and Flash&#8217;s streamlined vector graphics for interactive animation.</p>
<p class="Body">Director Shockwave is the format of choice for building complex &#8220;CD-ROM-like&#8221; interactive web presentations and games that utilize Macromedia&#8217;s powerful Lingo scripting language. Originally designed for full-scale development of interactive CD-ROM content, Director has been retooled to export highly advanced interactive Shockwave presentations for the Web.</p>
<p class="Body">Although Macromedia continues to integrate Flash&#8217;s vector technology into Director and some of Director&#8217;s advanced programming features into Flash, Director still stands apart in its support for the Lingo script. To preserve its highly compact plug-in file sizes and ease of use, Flash does not incorporate Lingo. Lingo is a powerful scripting language that enables developers to create and customize much more interesting interactive media such as complex strategy games, compelling music videos, and educational tools.</p>
<h3 class="HeadB">Beatnik&#8217;s Rich Music Format (RMF)</h3>
<p class="Body">Beatnik&#8217;s Rich Music Format (RMF) is an HTML-based format that utilizes common scripting languages such as JavaScript to sync sophisticated interactive soundtracks that combine MIDI sounds and short audio samples to web content. Beatnik allows you to create full-scale, multilayered, interactive soundtracks and compositions that transform and change with user actions. Beatnik presentations sound excellent and download fast. And Beatnik can be incorporated into a web page along with other technologies such as commerce engines and backend databases.</p>
<p class="Body">Beatnik has a few distinct advantages over technologies such as Shockwave and Flash. For one, it uses MIDI, a highly compact language for scoring music, to play back audio from a dedicated synthesizer engine such as the Beatnik player. With the same file size (15 to 30 KB) as a two-second Flash audio loop, Beatnik can transmit a great-sounding MIDI score several minutes in length. But Beatnik is much more than MIDI&#8211;it also supports the delivery and playback of short customizable digital audio samples, making it far richer than MIDI playback alone.</p>
<p class="Body">The downside to Beatnik is that it has a steep learning curve and takes a considerable amount of time to debug to ensure smooth playback. Unlike Flash, Beatnik relies on the Beatnik plug-in, as well as a scripting language like JavaScript to control audio playback and synchronization. Beatnik will likely become more stable and reliable as the technology is refined and as more authoring tools such as Dreamweaver and NetObjects begin to include built-in JavaScript support.</p>
<h3 class="HeadB">MP3</h3>
<p class="Body">MP3 has gained huge popularity as an encoding format because of its great sound quality. For radio-style broadcasts, professionals unanimously agree that it is the best-sounding format. MP3 is most commonly used for easily and efficiently uploading and downloading music files to the Web. MP3 is especially popular among downloadable music enthusiasts because it preserves audio quality while creating file sizes that are up to 12 times smaller than uncompressed WAV or AIFF audio files. MP3 is also quickly becoming the preferred format for streaming music as well, even though it is more complicated than setting up a RealMedia Server.</p>
<p class="Body">MP3 is derived from the group known as MPEG (Moving Pictures Experts Group). The members of MPEG are responsible for establishing standards for digital encoding of moving pictures and audio.</p>
<p class="Body">Unlike Liquid Audio, MP3 is not a proprietary end-to-end music delivery system. This distinction is important since companies concerned about copyright protection and secure delivery may decide to use the Liquid Music System for music distribution instead of merely posting MP3 files on a web page. On the other hand, the fact that MP3 is an accessible standard means it has the advantage of widespread industry support and compatibility with many applications and media players, including RealPlayer G2, Beatnik, Shockwave, QuickTime 4, and Windows Media.</p>
<h3 class="HeadB">Liquid Audio</h3>
<p class="Body">Liquid Audio provides a complete end-to-end solution for secure music delivery over the Internet. Unlike Flash or RealAudio, Liquid Audio is less of a sound design format for adding audio to your web site than it is a professional utility for music sales and distribution. Accordingly, if you want to sell digitized music files over the web, Liquid Audio is the clear choice. You can purchase a starter package for less than $1,000. If you just want to broadcast audio so listeners can preview your music, you may wish to use a less expensive option such as RealAudio or MP3.</p>
<p class="Body">The Liquid Music System consists of four core products: Liquifier Pro, Liquid Server, Liquid Player, and Liquid Express. Every component of the Liquid Music System has been designed specifically for electronic music distribution. Here is what each component lets you do:</p>
<dl>
<dt class="ListVariableTerm"><em class="Emphasis">Liquifier Pro</em></dt>
<dd class="ListVariable">Liquifier Pro is an encoder that allows you to prepare and publish CD-quality, copy-protected music for purchase and delivery via the Internet. The Liquifier Pro includes DSP functions such as sample-rate conversion, four-band parametric EQ, and dynamics processing, and it provides the capability to include lyrics, credits, and artwork&#8211;all in one audio file.</dd>
<dd class="ListVariable">What distinguishes the Liquifier Pro from other encoders is its powerful watermarking and anti-piracy protections. Liquid Audio watermarking inaudibly embeds digital data, which identifies authentic copies of the music into the audio file. Liquid Audio employs multilayer security, which provides data on who owns the music and who bought the music.</dd>
<dt class="ListVariableTerm"><em class="Emphasis">Liquid Server</em></dt>
<dd class="ListVariable">Liquid Server lets you publish and host Liquid Tracks. The Liquid Server also includes an SQL database and can even hook into larger, industry-standard SQL databases, such as those from Informix and Oracle. The flexible design of the server allows you to send dynamic product and promotional information such as sale prices, tour schedules, discounts, and coupons, along with the Liquid Track to be received by the Liquid Player. </dd>
<dt class="ListVariableTerm"><em class="Emphasis">Liquid Player</em> </dt>
<dd class="ListVariable">Liquid Player allows you to preview and purchase CD-quality Liquid Tracks on your Macintosh or Windows PC. The Liquid Player is software that lets you preview or purchase CD-quality music from the Internet. It also allows you to see album graphics, lyrics, liner notes, and promotions while listening, as well as easily record a standard &#8220;Red Book&#8221; audio CD that is playable on any home, car, or portable stereo system.</dd>
<dt class="ListVariableTerm"><em class="Emphasis">Liquid Express</em></dt>
<dd class="ListVariable">Liquid Express is a software package specifically designed for audio professionals in film, radio, television, music, and advertising that allows for the secure real-time preview, approval, delivery, and archiving of broadcast-quality audio. </dd>
</dl>
<p class="Body">Liquid Audio now also supports secure MP3 delivery through its watermarking and file security technology. This helps ensure that appropriate copyright and security information will adhere to MP3 files distributed over the Internet, providing the first step to some form of copyright standardization and unified structure to MP3 delivery.</p>
<h3 class="HeadB">MIDI</h3>
<p class="Body">Although MIDI is not a streaming format, it downloads so quickly and is so widely used that we decided to include it in this list. If you are looking for an easy, low-cost solution for adding a little theme music or a button rollover sound to your web site, but you don&#8217;t want the long waits associated with downloading digitized audio clips, MIDI may be a great option.</p>
<p class="Body">MIDI (Musical Instrument Digital Interface) is a super-compact musical language that transmits instructions such as pitch, volume, and note duration to MIDI-compatible sound cards and synthesizers. Since MIDI is a text-based musical scoring language, it downloads super-fast and is ideally suited for HTTP delivery.</p>
<p class="Body">The downside is that MIDI is not sound itself; rather, it is the coded representation or score of how the sound should be reproduced by the user&#8217;s MIDI sound engine. Many browsers and computer systems feature different MIDI sound engines that greatly vary in quality and instrument playback style. This variation makes it difficult for developers to predict what an end user is going to hear.</p>
<h2 class="HeadA"><a name="30104"></a>Selecting the right format</h2>
<p class="Body">Each format discussed in this chapter has advantages and disadvantages depending on the requirements of your project. There is no single format appropriate for every situation. To determine which format is best for you, first identify your needs, then select the format that best suits those needs. There are huge differences in server requirements for broadcasting CD-quality music to a limited audience versus wide-scale broadcasting to a large audience with diverse bandwidth capacity. Similarly, the differences between authoring and delivering interactive content such as a game or product demo versus encoding and broadcasting a video file are completely different.</p>
<p class="Body">RealAudio, MP3, and Flash are familiar names, but a host of alternative formats, including Windows Media, RMF, and Liquid Audio might better suit your needs. Let&#8217;s take a look at the factors that will determine the most appropriate format for you.</p>
<h3 class="HeadB">Interactive sound design capabilities</h3>
<p class="Body">Before you look at browser compatibility, cost, audio fidelity, and server performance, you will need to determine whether you need a format that supports interactive presentations or one that supports continuous playback of audio and video files. Several formats such as Flash, Shockwave, and Beatnik are designed for rich interactive media content such as games, educational material, product demos, and promotional pieces where instantaneous feedback via sound effects are essential.</p>
<p class="Body">In contrast, formats such as RealMedia, MP3, Windows Media, and QuickTime are primarily designed for continuous playback of audio and video files where server-side bandwidth negotiation and management are key. When they do support interactivity, it is usually in a more limited form such as slide shows and synchronized sound with video or text.</p>
<p class="Body">First, determine whether you want a format for delivering interactive content or simply a format for encoding and broadcasting audio and video files, then let the following criteria guide your final decision.</p>
<h3 class="HeadB">Browser compatibility</h3>
<p class="Body">Let&#8217;s face it, if people do not have the plug-in or technology to view or listen to your content, it is much harder to get your message across. This does not mean that you have to select a format that has 100% acceptance, but you will need to assess how tech-savvy your audience is and what format is going to be the most widespread among your target audience. If you are targeting a tech-savvy audience, they will be more likely to download the newest version of the plug-in if they do not have it installed. Do not count on a less technical audience to successfully download and install new technologies.</p>
<h3 class="HeadB">Cost for streaming audio</h3>
<p class="Body">To add streaming to your web site, you may need to purchase one or more of the following:</p>
<ul>
<li class="ListBullet">Encoding software to convert your raw media files into the appropriate format for web delivery</li>
<li class="ListBullet">Dedicated server software to stream your encoded media files</li>
<li class="ListBullet">Hardware to install your server on (this may include several systems for redundancy and scalability)</li>
<li class="ListBullet">Bandwidth to transmit data from your server over the Internet</li>
</ul>
<p class="Body">The cost of streaming can range from free to hundreds of thousands of dollars depending on how many of the above items you will need to purchase. For example, if you are already running an NT server and have a dedicated T1 line, you can use Windows Media for no extra cost. Some vendors provide free introductory-level streaming solutions such as Real Networks. If you have administrative access privilege to your web server, you can install the free Basic RealServer G2. Alternatively, if you are a multimedia producer and own a copy of Macromedia Director or Flash, you can export Shockwave files and stream them from your regular web server for free.</p>
<p class="Body">On the other end of the spectrum, if you are a major Internet portal running a hot Sun machine with thousands of simultaneous listeners, you are going to need a healthy budget for equipment and bandwidth and, if you are using RealMedia, the appropriate number of streaming licenses. Keep in mind that you may not need to spend as much on streaming licenses as you may have thought. A 60-stream license can go a long way. If your average user listens to your audio for five minutes or less, you can deliver 17,280 streams per day with a 60-stream license.</p>
<h3 class="HeadB">Learning curve and documentation support</h3>
<p class="Body">As is the case with limited budgets, everyone has a tolerance level for learning new technologies. Keep in mind that some formats provide much more documentation and software tools for getting started. RealMedia, for example, has outstanding documentation and software support, including sophisticated tools for automatic server configuration. In contrast, other formats such as MP3 and MIDI are not all-in-one proprietary streaming solutions but are merely standards for audio compression or musical notation and thus do not offer a single source for documentation and support.</p>
<p class="Body">Besides documentation and support, the real hurdle depends on the scale of your streaming needs. If you merely want to broadcast the annual company report to a few hundred nationwide sales representatives, streaming audio is a much simpler affair versus competing with Spinner.com to become the king of Internet radio. The difference in the infrastructure required for streaming to a few hundred listeners per day versus tens of thousands is night and day. If you are broadcasting to a huge audience with a scalable robust system, the learning curve is going to be much steeper than setting up a free Basic RealServer or throwing some audio files up on your HTTP web server. Large-scale professional broadcasting requires advanced configurations and logistics, such as multicasting with multiple servers and backup systems in place for redundancy.</p>
<h3 class="HeadB">Audio fidelity and compression</h3>
<p class="Body">Audio fidelity for the end listener is determined by the quality and specific setting of the codec used for audio compression and decompression. Better compression algorithms, such as MP3, result in higher fidelity audio playback over the same bandwidth connection. Audio fidelity is also determined by the target file size and bandwidth settings you are using when encoding the sound file. A larger target file size requires less compression and audio degradation but more end-listener bandwidth capacity.</p>
<p class="Body">Server performance&#8211;the ability of the server to detect and send the appropriate stream to the end listener&#8211;is often just as important a factor in producing an overall quality listening experience as the codec.</p>
<h3 class="HeadB">Low bandwidth performance overall</h3>
<p class="Body">Nobody likes to scrimp on quality or excitement, but if you have to tailor your media to fit the lowest common denominator of your audience, you will have to make some tough choices. Some formats, such as RealMedia, excel in bandwidth and browser compatibility. Other formats, such as Shockwave or Flash, work better in high-bandwidth 56 Kbps and DSL environments and provide little to no support for server-side bandwidth negotiation.</p>
<p class="Body">There are two factors to consider when selecting a format for low-bandwidth environments: the inherent ability of the format to provide compelling media with small file sizes, and the server-side technology to manage the delivery of media when constrained by low or fluctuating bandwidths.</p>
<p class="Body">Beatnik, for example, packs a huge punch of interactive excitement in an extremely compact file size because it utilizes MIDI. The use of bandwidth-friendly MIDI technology gives Beatnik an inherent advantage over Shockwave or RealMedia. On the other hand, RealMedia provides better server-side support for ensuring that files get delivered and do not drop out, regardless of the bandwidth of the end user.</p>
<h3 class="HeadB">Server performance and software quality</h3>
<p class="Body">Thinking big? For those of you who need to stream audio and video content to thousands of simultaneous listeners on the scale of a CNN, NPR, or C|net, you will need a format that provides powerful server-side features and tools. And if you plan on broadcasting live events, you will need a real-time encoding and streaming system that runs on a dedicated web server.</p>
<p class="Body">RealMedia and Windows Media are the leading technologies for large-scale broadcasting, with SHOUTcast (MP3) and QuickTime close runners-up. The RealServer and Windows Media Server provide bandwidth negotiation that ensures smooth audio playback for the end listener and prevents annoying drop-outs when bandwidth fluctuates.</p>
<p class="Body">Beyond the actual server software you choose to install, whether it&#8217;s RealMedia, Windows Media, SHOUTcast (MP3), or QuickTime, streaming to a large audience is just as much or more about the hardware and bandwidth as the format you choose. Large-scale broadcasting requires multiple systems, servers, and huge bandwidth connections. That&#8217;s why many companies outsource their media broadcasting to companies like Broadcast.com or Network24.com. For a further analysis of the characteristics of each format, refer to Appendix B, <cite class="Citation">Audio Format Comparison</cite>. It contains a chart that will help you select the appropriate format.</p>
<h2 class="HeadA"><a name="90465"></a>Summary</h2>
<p class="Body">With so many technology options available for delivering media over the Web, it can be a challenging process to try to select the appropriate format for your multimedia web pages. This chapter attempts to point you in the right direction and provides you with a thumbnail view of the many options available.</p>
<p class="Body">It&#8217;s time now to take an in-depth look at the most popular audio solutions available on the Web. We will begin with RealAudio.</p>
<p>Reference from:<strong> http://oreilly.com</strong></p>
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		<title>THE EVOLUTION OF WEB 1.0 VS WEB 2.0</title>
		<link>http://fredajane79.wordpress.com/2009/04/29/wen-10-vs-web-20/</link>
		<comments>http://fredajane79.wordpress.com/2009/04/29/wen-10-vs-web-20/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 07:00:53 +0000</pubDate>
		<dc:creator>fredajane79</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fredajane79.wordpress.com/?p=55</guid>
		<description><![CDATA[Web 1.0 was about reading, Web 2.0 is about writing Web 1.0 was about companies, Web 2.0 is about communities Web 1.0 was about client-server, Web 2.0 is about peer to peer Web 1.0 was about HTML, Web 2.0 is about XML Web 1.0 was about home pages, Web 2.0 is about blogs Web 1.0 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fredajane79.wordpress.com&amp;blog=6525330&amp;post=55&amp;subd=fredajane79&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-56" title="web1_0-vs-web2_0" src="http://fredajane79.files.wordpress.com/2009/04/web1_0-vs-web2_0.png?w=492&#038;h=492" alt="web1_0-vs-web2_0" width="492" height="492" /></p>
<div class="mid">
<ul>
<li>Web 1.0 was about reading, Web 2.0 is about writing</li>
<li>Web 1.0 was about companies, Web 2.0 is about communities</li>
<li>Web 1.0 was about client-server, Web 2.0 is about peer to peer</li>
<li>Web 1.0 was about HTML, Web 2.0 is about XML</li>
<li>Web 1.0 was about home pages, Web 2.0 is about blogs</li>
<li>Web 1.0 was about portals, Web 2.0 is about RSS</li>
<li>Web 1.0 was about taxonomy, Web 2.0 is about tags</li>
<li>Web 1.0 was about wires, Web 2.0 is about wireless</li>
<li>Web 1.0 was about owning, Web 2.0 is about sharing</li>
<li>Web 1.0 was about IPOs, Web 2.0 is about trade sales</li>
<li>Web 1.0 was about Netscape, Web 2.0 is about Google</li>
<li>Web 1.0 was about web forms, Web 2.0 is about web applications</li>
<li>Web 1.0 was about screen scraping, Web 2.0 is about APIs</li>
<li>Web 1.0 was about dialup, Web 2.0 is about broadband</li>
<li>Web 1.0 was about hardware costs, Web 2.0 is about bandwidth costs</li>
</ul>
<p>Now a days we see that the Web 2.0 culture is evolving at a very rapid pace and a huge amount of Web 2.0 sites are being launched daily. Still most of us remain oblivious of the real meaning of this term which is coined as <strong>Web 2.0</strong>. Wikipedia says:</p>
<blockquote><p>Web 2.0 is a revolutionary view of the Internet and the social and business uses of advanced technologies rather than the technical aspects of those technologies. The core concept of Web 2.0 is: Use Internet as a platform and leverage network effect to harness the collective intelligence in a cost-effective manner</p></blockquote>
<p><strong>Web 2.0: The Visual Definition</strong></p>
<p>I can very well assume that the web 2.0 description provided by Wikipedia may not have helped new learners understand the true Web 2.0 meaning and concept perhaps because Web 2.0 can not be explained in mere words. The Web 2.0 concept is a whole new generation of ideas and needs to be presented graphically and that is where <a href="http://www.web-20.it/il-web-20-in-una-sola-immagine/">Web 2.0 Blog</a> helped me in finding a more easy-to-understand Web 2.0 concept that I would like to share with my readers.</p>
<p><strong>Web 2.0 Structure and Communication<br />
</strong></p>
<p>The above image was actually made by <a href="http://blog.aysoon.com/post/Le-Web20-illustre-en-une-seule-image">aYsoon Blog</a> to help its readers understand the structure and communication process of Web 2.0. The image was actually made in french but a little thanks to my photoshop skills I was able to translate it to English so my readers could have a better understanding.</p>
<p><strong>Web 2.0 vs Web 1.0</strong></p>
<p>The image compares Web 2.0 with Web 1.0 and explains how things have changed since the web culture has revolutionized. Webmaster and user interaction no longer depends on direct means of communication rather a whole new system of social interaction has evolved that includes really simple syndication (rss feeds) and also the use of social networking sites.</p>
<p>Do you like the evolving web culture? Do you think that web 2.0 has helped users get more interactive or do you think it is just a propaganda term created to wipe out the old web standards?<span style="text-align:center; display: block;"><a href="http://fredajane79.wordpress.com/2009/04/29/wen-10-vs-web-20/"><img src="http://img.youtube.com/vi/YXFYkbQRgY4/2.jpg" alt="" /></a></span></p></div>
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		<title>Web Site Evaluation Form</title>
		<link>http://fredajane79.wordpress.com/2009/04/29/web-site-evaluation-form/</link>
		<comments>http://fredajane79.wordpress.com/2009/04/29/web-site-evaluation-form/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 06:44:05 +0000</pubDate>
		<dc:creator>fredajane79</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fredajane79.wordpress.com/?p=45</guid>
		<description><![CDATA[WEB SITE EVALUATION FORM Name:_____________________________________________________________ Course: ___________________________________________________________ Instructor: _________________________________________________________ Web Site Title: _____________________________________________________ Web URL: _________________________________________________________ Date Visited: _______________________________________________________ Brief description of the contents of the site: Criteria &#38; Types of Evidence Web Site Evidence Rating 1(low) 2 3 4 5(high) 1.  Authority with regard to the Topic -who is responsible for the site? Author [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fredajane79.wordpress.com&amp;blog=6525330&amp;post=45&amp;subd=fredajane79&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><strong>WEB SITE EVALUATION FORM<br />
</strong></p>
<table style="height:290px;" border="1" cellspacing="0" cellpadding="0" width="806">
<tbody>
<tr>
<td width="616" valign="top"><strong> </strong><strong>Name:_____________________________________________________________</strong></p>
<p><strong>Course: ___________________________________________________________</strong></p>
<p><strong>Instructor:   _________________________________________________________</strong></p>
<p><strong>Web Site   Title: _____________________________________________________</strong></p>
<p><strong>Web URL:   _________________________________________________________</strong></p>
<p><strong>Date   Visited: _______________________________________________________</strong></p>
<p><strong><br />
</strong></td>
</tr>
<tr>
<td width="616" valign="top"><strong>Brief description of the contents of the site:</strong></p>
<p><strong><br />
</strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></td>
</tr>
</tbody>
</table>
<table style="height:1327px;" border="1" cellspacing="0" cellpadding="0" width="806" align="left">
<tbody>
<tr>
<td rowspan="2" width="215" valign="top">
<p align="center"><strong>Criteria   &amp; Types of Evidence</strong></p>
</td>
<td rowspan="2" width="168" valign="top">
<p align="center"><strong>Web   Site Evidence</strong></p>
</td>
<td colspan="5" width="233" valign="top">
<p align="center"><strong>Rating</strong></p>
</td>
</tr>
<tr>
<td width="57" valign="top">
<p align="center"><strong>1(low)</strong></p>
</td>
<td width="38" valign="top">
<p align="center"><strong>2</strong></p>
</td>
<td width="38" valign="top">
<p align="center"><strong>3</strong></p>
</td>
<td width="38" valign="top">
<p align="center"><strong>4</strong></p>
</td>
<td width="61" valign="top">
<p align="center"><strong>5(high)</strong></p>
</td>
</tr>
<tr>
<td width="215" valign="top">1.  <strong>Authority with regard to the Topic -who   is responsible for the site?</strong></p>
<ul class="unIndentedList">
<li> Author of site (individual/institutional affiliation, organization)</li>
</ul>
<ul class="unIndentedList">
<li> Credentials, expertise, experience</li>
</ul>
<ul class="unIndentedList">
<li> Contact information (name, email, postal address)</li>
</ul>
<ul class="unIndentedList">
<li> URL type suggest reputable affiliation</li>
</ul>
<p>(.edu=educational institution;</p>
<p>.org=non-profit organization;</p>
<p>.com=commercial enterprise;</p>
<p>.net=Internet Service Provider;</p>
<p>.gov=governmental body;</p>
<p>.mil=military)</td>
<td width="168" valign="top"></td>
<td width="57" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="61" valign="top"></td>
</tr>
<tr>
<td width="215" valign="top">2. <strong>Objectivity   -is the purpose of the site clear, including any particular viewpoint?</strong></p>
<ul class="unIndentedList">
<li> Statement of purpose/scope</li>
</ul>
<ul class="unIndentedList">
<li> Intended audience</li>
</ul>
<ul class="unIndentedList">
<li> Information presented as factual or opinion, primary or secondary  in origin</li>
</ul>
<ul class="unIndentedList">
<li> Criteria for inclusion of information</li>
</ul>
<ul class="unIndentedList">
<li> Disclosure of   sponsorship or underwriting</li>
</ul>
</td>
<td width="168" valign="top"></td>
<td width="57" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="61" valign="top"></td>
</tr>
<tr>
<td width="215" valign="top">3. <strong>Accuracy   -is the information accurate?</strong></p>
<ul class="unIndentedList">
<li> Facts documented or well researched</li>
</ul>
<ul class="unIndentedList">
<li> Facts compare to related print or other online sources</li>
</ul>
<ul class="unIndentedList">
<li> Links provided to quality Web resources</li>
</ul>
</td>
<td width="168" valign="top"></td>
<td width="57" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="61" valign="top"></td>
</tr>
<tr>
<td width="215" valign="top">4. <strong>Currency   -is the information current?</strong></p>
<ul class="unIndentedList">
<li> Evidence of current content</li>
</ul>
<ul class="unIndentedList">
<li> Pages date-stamped with latest update</li>
</ul>
</td>
<td width="168" valign="top"></td>
<td width="57" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="61" valign="top"></td>
</tr>
<tr>
<td width="215" valign="top">5. <strong>Usability:   -is the site well designed</strong> <strong>and   stable?</strong></p>
<ul class="unIndentedList">
<li> Site organization logical and easy to maneuver</li>
</ul>
<ul class="unIndentedList">
<li> Content readable by intended audience</li>
</ul>
<ul class="unIndentedList">
<li> Information presented is error free (spelling, punctuation)</li>
</ul>
<ul class="unIndentedList">
<li> Readily identifiable link back to the institutional or organizational home page</li>
</ul>
<ul class="unIndentedList">
<li> Site reliably accessible</li>
</ul>
<ul class="unIndentedList">
<li> Pages loaded   quickly</li>
</ul>
</td>
<td width="168" valign="top"></td>
<td width="57" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="61" valign="top"></td>
</tr>
<tr>
<td colspan="2" width="383" valign="top"><strong>Sub-Total by rating of points awarded for each of   the five criteria</strong><strong></strong></td>
<td width="57" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="61" valign="top"></td>
</tr>
<tr>
<td colspan="2" width="383" valign="top"><strong>TOTAL points</strong><strong></strong></td>
<td width="57" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="38" valign="top"></td>
<td width="61" valign="top"></td>
</tr>
<tr>
<td width="215" valign="top"><strong>Rating based on the total number of points:</strong></p>
<ul class="unIndentedList">
<li> 5-9 points:   poor</li>
</ul>
<ul class="unIndentedList">
<li> 10-14 points: fair</li>
</ul>
<ul class="unIndentedList">
<li> 15-19 points: good</li>
</ul>
<ul class="unIndentedList">
<li> 20-25 points: excellent</li>
</ul>
<p>Rating based on   points</td>
<td colspan="6" width="401" valign="top"><strong>Your personal assessment-would   you recommend this site? Why or why not?</strong><strong></strong></td>
</tr>
</tbody>
</table>
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		<title>An Evaluation on Website Design</title>
		<link>http://fredajane79.wordpress.com/2009/04/29/an-evaluation-on-website-design/</link>
		<comments>http://fredajane79.wordpress.com/2009/04/29/an-evaluation-on-website-design/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:40:29 +0000</pubDate>
		<dc:creator>fredajane79</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[URL:    http://kids.nationalgeographic.com/ Target Groups: Parents, students and educators Objective(s): An Interactive and Attractive Website About Nature and Animals Obviously it is another category under “science,” but if you’re a “Green” family, or you’re really into animals, it’s an important one. The world is filled with an endless array of natural wonders and stunning places for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fredajane79.wordpress.com&amp;blog=6525330&amp;post=26&amp;subd=fredajane79&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">URL:    <strong>http://kids.nationalgeographic.com/</strong></p>
<p style="text-align:center;"><strong><img class="alignnone size-full wp-image-38" title="natgeo11" src="http://fredajane79.files.wordpress.com/2009/04/natgeo11.jpg?w=640&#038;h=500" alt="natgeo11" width="640" height="500" /><br />
</strong></p>
<p style="text-align:center;"><a href="http://kids.nationalgeographic.com/"><img class="alignnone size-full wp-image-30" title="natgeo21" src="http://fredajane79.files.wordpress.com/2009/04/natgeo21.jpg?w=522&#038;h=323" alt="natgeo21" width="522" height="323" /></a></p>
<p style="text-align:center;"><img class="alignnone size-medium wp-image-37" title="natgeo22" src="http://fredajane79.files.wordpress.com/2009/04/natgeo22.jpg?w=515&#038;h=185" alt="natgeo22" width="515" height="185" /></p>
<p style="text-align:center;"><strong><br />
</strong></p>
<p style="text-align:left;"><strong>Target Groups: </strong> Parents, students and educators</p>
<p style="text-align:left;"><strong>Objective(s):</strong></p>
<p style="text-align:left;"><strong>An Interactive and Attractive Website About Nature and Animals</strong></p>
<p style="text-align:left;">Obviously it is another category under “science,” but if you’re a “Green” family, or you’re really into animals, it’s an important one. The world is filled with an endless array of natural wonders and stunning places for kids to learn about, and it makes sense that National Geographic would be the entity that would offer the best nature site for kids with National Geographic Kids. This website has amazing images and explanations of animals and places on earth for kids to explore. They do also have some interactive sections like an online coloring book and a games section. The games section is very cool indeed, with one game where you race a turtle in a scene that is reminiscent of <em>Finding Nemo</em>.</p>
<p style="text-align:left;"><strong>Overall Comment(s):</strong></p>
<p style="text-align:left;"><strong>Design:</strong></p>
<p style="text-align:left;">The design is very attractive, well designed, very stable equipped with flash which makes the page more appealing and appropriate to the intended audience. It is easier to be found as it comes from a trusted site, The National Geographic.  The texts used are consitent and easy to be read and not cluttered. In addition, users can easily go through each icons and each page loads up at a very reasonable time. The link pages are well-organised, well-chosen and useful for the students to explore the subject. For activities and games do not require any plug-ins but only Flash Player. The most interesting part, this website is very educational yet it does not require any fees or request any personal information in order explore all the menu. The graphics and colours are well chosen and very suitable for students, parents and educators.</p>
<p style="text-align:left;"><strong>Content &amp; Language:</strong></p>
<p style="text-align:left;">The site&#8217;s title is relevant to the purpose of the site as it deals with nature and animals. Contents are organised and well elaborated, thus it is comprehensible to the intended audience. The site provides a very relevant graphic suitable to the subject matter and the activities are very engaging and interactive. It does not require any intermediate computer skills as it is user-friendly and easier to navigate. It also provides video which loads up quickly and efficiently.This website is indeed free from any grammar and spelling mistakes, also it does not bias in every aspects such as genders and cultures. The language used is simple and the instructions given are clear and it does not use any jargons.</p>
<p style="text-align:left;">
<p style="text-align:left;"><strong>Usage (User control, Usability &amp; Navigation):</strong></p>
<p style="text-align:left;">Site Map and search function are provided to ease the users to navigate the specific information. It is accessible as it accomodates novice to expert users and it is designed to require minimal help and instructions. Current location within the site is shown clearly and users are able to maneuver from the top to the bottom.</p>
<p style="text-align:left;"><strong>Interactivity</strong></p>
<p style="text-align:left;">The site is fully loaded with variety of activities, games and videos for the users from every walks of life. It is very interactive and authentic videos and pictures are used.</p>
<p style="text-align:left;"><strong>Concept:</strong></p>
<p style="text-align:left;">The concept suits the purpose of the website as it is about nature and animals. It is very attractive and educational as it is filled with fun games and activities.</p>
<p style="text-align:left;"><strong>Weakness(ess):</strong></p>
<p style="text-align:left;">It does not state the time it has been updated and the users are not informed whether the information provided is current and accurate.</p>
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		<title>An Analysis Report on an Educational Website</title>
		<link>http://fredajane79.wordpress.com/2009/03/08/an-analysis-report-on-an-educational-website/</link>
		<comments>http://fredajane79.wordpress.com/2009/03/08/an-analysis-report-on-an-educational-website/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 01:57:16 +0000</pubDate>
		<dc:creator>fredajane79</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fredajane79.wordpress.com/?p=21</guid>
		<description><![CDATA[Title: Portal Pendidikan Utusan URL of the website: http://www.tutor.com.mytutor/index.asp Target group / audience: Educators and students from both primary and secondary schools Information on the developers: Fully developed and managed by the Utusan Education Unit, Editorial Department of the highly renowned Utusan Publishing Company. &#8216;Portal Pendidikan Utusan&#8217; have been operating since 2001 and it is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fredajane79.wordpress.com&amp;blog=6525330&amp;post=21&amp;subd=fredajane79&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Title: Portal Pendidikan Utusan</p>
<p>URL of the website: http://www.tutor.com.mytutor/index.asp</p>
<p>Target group / audience: Educators and students from both primary and secondary schools</p>
<p>Information on the developers:</p>
<p>Fully developed and managed by the Utusan Education Unit, Editorial Department of the highly renowned Utusan Publishing Company. &#8216;Portal Pendidikan Utusan&#8217; have been operating since 2001 and it is a free web and mostly popular among the educators and students. It covers more than 20 teaching and learning materials for every levels of examinations in Malaysia such as UPSR, PMR, SPM, STPM and also some extra materials for pre-schools and pre-universities students.</p>
<p>Materials provided in the &#8216;eTuisyen&#8217; and Bank Questions are being prepared by a group of expert teachers in their own respective major and all materials are based on the latest format and guidelines which are fully monitored by the Curriculum Division, Malaysia Ministry of Education. In addition, &#8216;P&amp;P Bestari&#8217; materials are prepared by Telekom Smart School Sdn Bhd. company, appointed by the MOE to cater the needs of Sekolah Bestari in Malaysia.</p>
<div>
<p align="left">Beside developing and managing the portal, this unit is also publishing free educational articles, for both primary and secondary schools and distributed together with the Utusan Malaysia.</p>
<p align="left">Features / strength of the Website:</p>
<p align="left">This website or portal has carefully taken into consideration in designing a good website. At a first glance while browsing this portal, I found out that it is very beneficial for the educators and students from both primary and secondary schools and it is simple, usable website that everyone can access. It contains lots of quality content in specific categories with regular updates. The features are user-friendly, clean design and easy to navigate even for first timer visitor. All the pages are consistent and the colour schemes are acceptable to all the users. Moreover, it has good combination of text images and pages are able to load quickly. It has site map that enable users to see the overall materials and go through the desired page. It provides site tool such as search bar so users may be able to search for more information.These sub categories provided in the portal are very useful as it has e-tuition ( students can subscribe to obtain the notes and exercises), Question bank ( which contain updated past years questions for all subjects), Virtual Teachers room ( teachers from various major/fields are able to share lesson plans, tips and techniques to improve teaching), Interactive (students and teachers can interact with one another and with the portal host. It strengthens the relationship between users and the host organization as well as sharing the important thoughts and problems), Community ( Users can find out more information on schools in Malaysia and able to get to know new friends on &#8216;Rakan Portal&#8217;.</p>
<p align="left">Weaknesses of the Website:</p>
<p align="left">This website or portal is simple and user friendly, however the design is not appealing and and it does not really attract the users attention. It contains less images and graphic animation in order to help and simulate learning also to show relation on one concept with one another. It will be much better if it provide quality video in order to suit users&#8217; knowledge and experience. Audio is not used to enhance users&#8217; knowledge as realistic sounds can attract users. Lastly, it does not consider the motivational components in designing the portal as it focuses on consistency and quick downloading process. The developers should at least inject some useful motivational components such as  appealing montage at the beginning of the page, present concrete examples and interesting graphics and include video and audio  and also the relevance components, where developers use analogy that is relevant to users&#8217; experience and knowledge background.</p>
</div>
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		<title>Journal Review 1</title>
		<link>http://fredajane79.wordpress.com/2009/03/08/journal-review-1/</link>
		<comments>http://fredajane79.wordpress.com/2009/03/08/journal-review-1/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 00:11:10 +0000</pubDate>
		<dc:creator>fredajane79</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fredajane79.wordpress.com/?p=18</guid>
		<description><![CDATA[Title : Changing learning and teaching relationships in the educational technology landscape by Mary Low O&#8217;Sullivan &#38; Gayani Samarawickrema In general, the journal highlights on the types of social change which result from the changes brought about by the use of ICTs in education in the identities and subjectivities of teacher and learner. Moreover, it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fredajane79.wordpress.com&amp;blog=6525330&amp;post=18&amp;subd=fredajane79&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><strong>Title : Changing learning and teaching relationships in the educational technology landscape </strong></p>
<p style="text-align:center;"><strong>by Mary Low O&#8217;Sullivan &amp; Gayani Samarawickrema</strong></p>
<p style="text-align:left;">
<p style="text-align:left;"><strong>In general, the journal highlights on the types of social change which result from the changes brought about by the use of ICTs in education in the identities and subjectivities of teacher and learner. Moreover, it discusses on the authors&#8217; study of research by educators who have reflected on and re-assessed their teaching methodology resulting from the potential for ICTs to engage both students and teachers in the learning process in new and inventive ways as the authors also have some considerable experience in teaching and educational design in the higher education context. Thus, the used of ICTs have a vast and significant affect on the learners as it facilitates achievement of learning objectives in the means of students to achieve them them, and  assessing learners&#8217; achievement. Also, it generates the socially-constituted educational relationship between learner-teacher, learner-learner, and teacher-teacher (Holmes, et al, 2001; McConnel, 2005; Lowes, 2008).</strong></p>
<p style="text-align:left;"><strong>In order to design learning environments which use ICTs to engage teachers and learners, changes need to be done as a technology of education approach focuses on questions , about  what educational philosophies, theories, assumptions inform our current teaching and learning practices. A technology of educational approach also draws on systems thinking which emphasises the importance of  interrelationships between persons participating in the teaching and learning processes and the kinds of interactions that need to be fostered in planning learning resources and assessments to generate engaging learning experiences.</strong></p>
<p style="text-align:left;"><strong>The changes in conceptions of the nature of teaching and learning has eventually substituted from passive learning environment such as  lecturing, delivering or presenting infomation predominantly in the classroom to active involvement of students in the learning process. The current design of learning environment incorporating ICTs include students cohorts and teachers who bring in tacit assumptions about the nature of teaching and learning as i could be problematic for both students and teachers. Therefore educators have to plan thoroughly on what to teach on the students by emphasising on active participation and with the framework for the design and learning experiences which ensures the students develop understanding and abilities in order to adapt in their environment.</strong></p>
<p style="text-align:left;"><strong>The main role for university teachers is to make student learning possible and they are required to incorporate ICTs effectively in the teaching and learning process. Thus, learners participation is the main key in order to build rich learning environments which incorporate the use of ICTs. Moreover, the new era of Web 2.0 technologies has changed the landscape of ICT facilitated learning as it enables unprecedented sharing and collaboration between users, the formation of new learner identities or subjectivities and communities of learning, driving the  social aspects of learning to new levels. If the  learning environment is planned and design to utilise these powerful tools appropriately, as a result, the student learning experience can be culturally, intellectually, socially and practically enhanced. The control of learning environment is depending on the learners, thus this situated learning challenges the university teachers to adapt the changing of educational learning landscape by knowing how to best support learning and how to build the appropriate learning relationship in specific.</strong></p>
<p style="text-align:left;"><strong>Recent researches have successfully approve that the use of ICTs have resulted to effective teaching and learning as it fosters new forms of learning though enabling new relationships. Teachers face new set of challenges to adopt Web 2.0 technologies since these ICTs are entirely collaborative and depend on users to read-write-edit-publish through an interactive process. Such learning design will be successful only if learners are positively disposed towards sharing knowledge with one another and collaborative team work. In addition, the formation of a community of learners must be the key goal and intention of designing engaging learning environments.</strong></p>
<p style="text-align:left;"><strong>The importance of building appropriate teaching and learning relationships before Web 2.0 technologies can be effectively create rich learning environments. Authors proposed of adopting a technology of education approach based on systems thinking to leverage new ideas in the social science and education to do research on how the rise of social media such as Web 2.0 technologies are requiring new types of teaching and learning relationships to emerge which entail collaborating with others to form learning communities to achieved shared learning goals.<br />
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